Welcome to my digital art portfolio. I put together this web site to have a venue to display
artwork I am calling "finished". I am a graduate of Full Sail University’s Computer
Animation program and a graduate of the Defense Information School in Maryland.
Between the two educational experiences I honed both a 2D and 3D skillset. I have been
making a living creating digital artwork for more than 10 years and see no end in sight.
Currently I am working for Firebrand Games in Merritt Island, FL as a modeler, texture
artist and world technical artist. The team I work with is a great tight knit group of artists.
We experience so many facets of the game production pipeline that other artists at larger
studios might not get to dive into. Our most recently completed title was
Need for Speed: Undercover (Nintendo DS). I am currently assigned to an undisclosed
Nintendo Wii project.
I have been doing professional freelance
work for some time also. You’ll find some of the
clients I was lucky enough to work with
in the ‘ABOUT’ link in the navigation header of this
web site.
My personal focus is modeling and texturing using Autodesk Maya 8.5 and Adobe
Photoshop CS3, though my freelance work has had me working with other aspects
of production such as setup, animation, lighting and rendering. I am also proficient
using Adobe After Effects 7.0 for compositing and motion graphics applications.
